head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A simple licensed dungeon crawl testing patience more than mechanical skill.

Execution · Practiced Mastery
Open-zone Metro entry trading tunnels for a cross-Russia survival journey.
Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery); Metro Exodus leans Execution (Practiced Mastery).
Metro Exodus leans a little harder on execution, though the gap is small.
Adventure Time: Explore the Dungeon Because I Don't Know!
Simple beat-em-up swings with little twitch pressure
Metro Exodus
open-zone gunplay and stealth takedowns
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Dungeon monsters follow scripted behaviour
Metro Exodus
human and mutant AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Floor layouts and drops shuffle modestly per run
Metro Exodus
weather and patrols add mild uncertainty
Metro Exodus leans a little harder on optimization, though the gap is small.
Adventure Time: Explore the Dungeon Because I Don't Know!
Token spending and character picks are shallow planning
Metro Exodus
crafting, scavenging, and approach planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Adventure Time: Explore the Dungeon Because I Don't Know! →
full breakdown
Metro Exodus →