head to head
Adventure Time: Explore the Dungeon Because I Don't Know!vsThe Last of Us Part I
Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Adventure Time: Explore the Dungeon Because I Don't Know!The Last of Us Part I
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Adventure Time: Explore the Dungeon Because I Don't Know! leans harder on variance: Floor layouts and drops shuffle modestly per run
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

