head to head
Adventure Time: Pirates of the EnchiridionvsCall of Cthulhu
Adventure Time: Pirates of the Enchiridion leans Optimization (Practiced Mastery); Call of Cthulhu leans Optimization (Light / Casual).
Adventure Time: Pirates of the EnchiridionCall of Cthulhu
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Call of Cthulhu leans harder on variance: skill checks add randomness
Optimization4 vs 3
Adventure Time: Pirates of the Enchiridion leans harder on optimization: Light turn-based combat and exploration with shallow systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

