head to head
Adventure Time: Pirates of the EnchiridionvsSky: Children of the Light
Adventure Time: Pirates of the Enchiridion leans Optimization (Practiced Mastery); Sky: Children of the Light leans Optimization (Light / Casual).
Adventure Time: Pirates of the EnchiridionSky: Children of the Light
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
Adventure Time: Pirates of the Enchiridion leans harder on optimization: Light turn-based combat and exploration with shallow systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

