head to head
AdventurevsMetroid
Adventure leans Optimization (Systems & Chaos); Metroid leans Optimization (Practiced Mastery).
AdventureMetroid
Axis by axis
Execution3 vs 5
Metroid leans harder on execution: stiff NES jumps and tough enemy contact
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Adventure leans harder on variance: The bat randomly relocates items, scrambling known routes
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

