head to head
AdventureQuest WorldsvsEarthBound
AdventureQuest Worlds leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
AdventureQuest WorldsEarthBound
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
AdventureQuest Worlds leans harder on reads: Light PvP exists; mostly scripted PvE.
Variance3 vs 4
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

