head to head
AdventureQuestvsThe Curse of Monkey Island
AdventureQuest leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
AdventureQuestThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
AdventureQuest leans harder on execution: Turn-based clicking; timing is irrelevant.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
AdventureQuest leans harder on variance: Hit rolls and drop RNG swing fights.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

