head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
Relaxed flight and exploration with light puzzles, almost no skill ceiling.

Optimization · Light / Casual
A gentle social journey testing little beyond exploration and cooperation.
AER: Memories of Old leans Optimization (Light / Casual); Sky: Children of the Light leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
AER: Memories of Old
Flight is freeform and failure-free
Sky: Children of the Light
Gentle flight controls with no failure pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
AER: Memories of Old
No adversary exists in the world
Sky: Children of the Light
Other players are companions, not adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
AER: Memories of Old
Islands and ruins are fixed once explored
Sky: Children of the Light
Daily events rotate on known schedules
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
AER: Memories of Old
Light ruin puzzles are the only system
Sky: Children of the Light
Candle routes and collectible runs are lightly optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.