head to head
Afterfall: InsanityvsTomb Raider (2013)
Afterfall: Insanity leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Afterfall: InsanityTomb Raider (2013)
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Tomb Raider (2013) leans harder on reads: Scripted enemy waves, no adaptation.
Variance2 vs 1
Afterfall: Insanity leans harder on variance: Scares are scripted-but-unknown on first playthrough only
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

