head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A skating/grinding platformer emphasizing precise momentum-based movement.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Aftergrinder leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aftergrinder
precise grinding and platforming skill
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aftergrinder
no adaptive opponent
DOOM (2016)
Demons scripted attack patterns.
Aftergrinder leans a little harder on variance, though the gap is small.
Aftergrinder
minor level randomness
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aftergrinder
route/combo optimization for scoring
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.