head to head
AfterpartyvsFirewatch
Afterparty leans Variance (Light / Casual); Firewatch leans Optimization (Light / Casual).
AfterpartyFirewatch
Axis by axis
Execution0 vs 1
Firewatch leans harder on execution: Walking and radio dialogue only.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Afterparty leans harder on variance: Unknown branch outcomes on first playthrough.
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

