head to head

Agar.io cover artvsProject: Playtime cover art

Agar.iovsProject: Playtime

Agar.io leans Reads (Competitive PvP); Project: Playtime leans Reads (Competitive PvP).

EXECUTION4 /10READS6 /10VARIANCE3 /10OPTIMIZATION3 /10
Agar.ioProject: Playtime

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads6 vs 6

Even - both lean on reads about the same.

Variance3 vs 4

Project: Playtime leans harder on variance: Map layout and toy part spawns are hidden each match

Optimization3 vs 4

Project: Playtime leans harder on optimization: Perk loadouts and route knowledge are quickly mapped

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Agar.io

full breakdown

Project: Playtime