head to head
Agar.iovsProject: Playtime
Agar.io leans Reads (Competitive PvP); Project: Playtime leans Reads (Competitive PvP).
Agar.ioProject: Playtime
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance3 vs 4
Project: Playtime leans harder on variance: Map layout and toy part spawns are hidden each match
Optimization3 vs 4
Project: Playtime leans harder on optimization: Perk loadouts and route knowledge are quickly mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

