head to head
Agarest: Generations of WarvsDragon Age: Origins
Agarest: Generations of War leans Optimization (Pure Optimization); Dragon Age: Origins leans Optimization (Pure Optimization).
Agarest: Generations of WarDragon Age: Origins
Axis by axis
Execution1 vs 2
Dragon Age: Origins leans harder on execution: Tactical pause combat, low input demand
Reads2 vs 1
Agarest: Generations of War leans harder on reads: Enemies follow scripted AI, not adaptive
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

