head to head
Age of Conan: UnchainedvsMount & Blade: Warband
Age of Conan: Unchained leans Optimization (Practiced Mastery); Mount & Blade: Warband leans Optimization (Pure Optimization).
Age of Conan: UnchainedMount & Blade: Warband
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads3 vs 2
Age of Conan: Unchained leans harder on reads: PvP requires reading human opponents somewhat
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Mount & Blade: Warband leans harder on optimization: Trade routes, troop trees, and fief management are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

