head to head
Age of Conan: UnchainedvsThe Elder Scrolls Online
Age of Conan: Unchained leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Age of Conan: UnchainedThe Elder Scrolls Online
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 2
Age of Conan: Unchained leans harder on variance: loot and combat randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

