head to head
Age of Darkness: Final StandvsMutant Year Zero: Road to Eden
Age of Darkness: Final Stand leans Optimization (Pure Optimization); Mutant Year Zero: Road to Eden leans Optimization (Pure Optimization).
Age of Darkness: Final StandMutant Year Zero: Road to Eden
Axis by axis
Execution4 vs 3
Age of Darkness: Final Stand leans harder on execution: Death-night micro under pressure rewards fast hands
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 5
Mutant Year Zero: Road to Eden leans harder on variance: Hit chances and mutation procs introduce meaningful RNG
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

