head to head
Company of Heroes asks more than Age of Empires II: Definitive Edition, and the gap is variance.

Optimization · Grand Arena
The genre-defining historical RTS, still alive on the ladder.

Execution · Grand Arena
WWII squad-tactics RTS where cover micro, sector pressure, and doctrine counters form an interlocking test.
Age of Empires II: Definitive Edition leans Optimization (Grand Arena); Company of Heroes leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: Definitive Edition
micro and macro APM at high ladder
Company of Heroes
Infantry cover micro and suppression-break timing are precise demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: Definitive Edition
PvP ladder rewards adaptation
Company of Heroes
Opponent sector pushes and doctrine choices must be predicted
Company of Heroes leans clearly harder on variance.
Age of Empires II: Definitive Edition
random map spawns minor
Company of Heroes
Reinforcement point capture variance and munitions drops add uncertainty
Age of Empires II: Definitive Edition leans a little harder on optimization, though the gap is small.
Age of Empires II: Definitive Edition
civ build orders deeply mapped
Company of Heroes
Resource point priority and doctrine selection are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.