head to head
Age of Empires II: Definitive Edition asks more than Injustice: Gods Among Us, and the gap is optimization.

Optimization · Grand Arena
The genre-defining historical RTS, still alive on the ladder.

Reads · Grand Arena
A DC fighter where Clash wager mind-games and character-specific stage interactions add layers to the competitive match.
Age of Empires II: Definitive Edition leans Optimization (Grand Arena); Injustice: Gods Among Us leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: Definitive Edition
micro and macro APM at high ladder
Injustice: Gods Among Us
Wager and clash system adds readable but executable decision points
Injustice: Gods Among Us leans a little harder on reads, though the gap is small.
Age of Empires II: Definitive Edition
PvP ladder rewards adaptation
Injustice: Gods Among Us
Clash wager reads and opponent pattern prediction against humans
Age of Empires II: Definitive Edition leans a little harder on variance, though the gap is small.
Age of Empires II: Definitive Edition
random map spawns minor
Injustice: Gods Among Us
No RNG; match flow is transparent
Age of Empires II: Definitive Edition leans clearly harder on optimization.
Age of Empires II: Definitive Edition
civ build orders deeply mapped
Injustice: Gods Among Us
Character tier matchups and stage interaction abuse reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.