head to head
Age of Empires III asks more than Robocraft, and the gap is variance.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Practiced Mastery
A free-to-play shooter where you build custom fighting vehicles from blocks and battle other players' creations.
Age of Empires III leans Optimization (Mind & Math); Robocraft leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Unit micro and raid defense
Robocraft
Aiming and piloting matter but vehicles are sluggish
Age of Empires III leans a little harder on reads, though the gap is small.
Age of Empires III
Human deck and timing reads in ranked
Robocraft
Human PvP battles reward outflanking live opponents
Age of Empires III leans clearly harder on variance.
Age of Empires III
Map spawns and shipment ordering unknowns
Robocraft
Matchmaking and map spawns add mild noise
Age of Empires III leans a little harder on optimization, though the gap is small.
Age of Empires III
Home-city decks are a build-crafting layer
Robocraft
Block-by-block build crafting and meta loadouts dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.