head to head

Age of Empires: Online cover artvsThe Lord of the Rings: The Battle for Middle-earth II cover art

Age of Empires: OnlinevsThe Lord of the Rings: The Battle for Middle-earth II

Age of Empires: Online leans Optimization (Pure Optimization); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).

EXECUTION4 /10READS4 /10VARIANCE2 /10OPTIMIZATION7 /10
Age of Empires: OnlineThe Lord of the Rings: The Battle for Middle-earth II

Axis by axis

Execution4 vs 5

The Lord of the Rings: The Battle for Middle-earth II leans harder on execution: Moderate APM demands, forgiving unit control

Reads4 vs 5

The Lord of the Rings: The Battle for Middle-earth II leans harder on reads: Human opponents in skirmish reward prediction

Variance2 vs 2

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Age of Empires: Online

full breakdown

The Lord of the Rings: The Battle for Middle-earth II