head to head

Age of Empires: Online cover artvsWarcraft: Orcs & Humans cover art

Age of Empires: OnlinevsWarcraft: Orcs & Humans

Age of Empires: Online leans Optimization (Pure Optimization); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).

EXECUTION4 /10READS4 /10VARIANCE2 /10OPTIMIZATION7 /10
Age of Empires: OnlineWarcraft: Orcs & Humans

Axis by axis

Execution4 vs 5

Warcraft: Orcs & Humans leans harder on execution: Clunky unit micro and click speed still matter

Reads4 vs 4

Even - both lean on reads about the same.

Variance2 vs 3

Warcraft: Orcs & Humans leans harder on variance: Fog of war hides enemy composition

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Age of Empires: Online

full breakdown

Warcraft: Orcs & Humans