head to head
Age of Empires: OnlinevsWarcraft: Orcs & Humans
Age of Empires: Online leans Optimization (Pure Optimization); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).
Age of Empires: OnlineWarcraft: Orcs & Humans
Axis by axis
Execution4 vs 5
Warcraft: Orcs & Humans leans harder on execution: Clunky unit micro and click speed still matter
Reads4 vs 4
Even - both lean on reads about the same.
Variance2 vs 3
Warcraft: Orcs & Humans leans harder on variance: Fog of war hides enemy composition
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

