head to head
Age of Empires asks more than Legion TD 2, and the gap is execution.

Optimization · Mind & Math
The original historical RTS of advancing ages, booming economies, and rushing armies.

Optimization · Mind & Math
Economic build optimisation sharpened by predicting what humans send next.
Age of Empires leans Optimization (Mind & Math); Legion TD 2 leans Optimization (Mind & Math).
Age of Empires leans clearly harder on execution.
Age of Empires
APM and micro under pressure
Legion TD 2
Placement clicks carry no mechanical pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires
Scouting and countering human strategies
Legion TD 2
Predicting human opponents' sends and builds is core design
Age of Empires leans a little harder on variance, though the gap is small.
Age of Empires
Fog of war and map resources
Legion TD 2
Rolled units and hidden enemy boards inject uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires
Build orders and eco timing dominate
Legion TD 2
Value efficiency and wave-by-wave build math dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.