head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A grand strategy wargame about economy, diplomacy, and conquest across history.

Optimization · Pure Optimization
WWII grand strategy: templates, production, and focus paths.
Age of History III leans Optimization (Pure Optimization); Hearts of Iron IV leans Optimization (Pure Optimization).
Hearts of Iron IV leans a little harder on execution, though the gap is small.
Age of History III
Map clicks need no timing or twitch
Hearts of Iron IV
pausable, micromanagement-heavy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of History III
AI nations follow doctrine; humans can adapt
Hearts of Iron IV
PvP partly, mostly scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of History III
Battle outcomes and events add some chance
Hearts of Iron IV
focus tree branches, events
Hearts of Iron IV leans a little harder on optimization, though the gap is small.
Age of History III
Economy, diplomacy and conquest planning are the whole game
Hearts of Iron IV
division templates and production solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.