head to head

Age of History III cover artvsMight & Magic: Heroes VI cover art

Age of History IIIvsMight & Magic: Heroes VI

Age of History III leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).

EXECUTION1 /10READS4 /10VARIANCE3 /10OPTIMIZATION8 /10
Age of History IIIMight & Magic: Heroes VI

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads4 vs 3

Age of History III leans harder on reads: AI nations follow doctrine; humans can adapt

Variance3 vs 4

Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Age of History III

full breakdown

Might & Magic: Heroes VI