head to head
Age of History IIIvsMight & Magic: Heroes VI
Age of History III leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Age of History IIIMight & Magic: Heroes VI
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads4 vs 3
Age of History III leans harder on reads: AI nations follow doctrine; humans can adapt
Variance3 vs 4
Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

