head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.
Age of Mythology leans Optimization (Mind & Math); Heroes of the Storm leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Standard RTS micro demands
Heroes of the Storm
Skillshots and rotations require hands
Heroes of the Storm leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Heroes of the Storm
Team-fight cooldown trading is prediction
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Heroes of the Storm
Map objectives and merc camps vary
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Heroes of the Storm
Talent picks and team comps deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.