head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Stacking tome and trait combinations across procedurally generated worlds with faction-wide consequences.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Age of Wonders 4 leans Optimization (Pure Optimization); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders 4
All decisions are turn-based; nothing physical
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Age of Wonders 4 leans a little harder on reads, though the gap is small.
Age of Wonders 4
AI rulers use scripted tomes and no real player modelling
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders 4
Procedural world generation and tome discovery add hidden layers
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Age of Wonders 4 leans a little harder on optimization, though the gap is small.
Age of Wonders 4
Tome selection and trait stacking create a vast combinatorial optimization space
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.