head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Stacking tome and trait combinations across procedurally generated worlds with faction-wide consequences.

Optimization · Pure Optimization
A post-apocalyptic tactics game where skill tag distribution and action economy control encounter outcomes.
Age of Wonders 4 leans Optimization (Pure Optimization); Wasteland 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders 4
All decisions are turn-based; nothing physical
Wasteland 2
Turn-based tactical combat has no twitch component
Age of Wonders 4 leans a little harder on reads, though the gap is small.
Age of Wonders 4
AI rulers use scripted tomes and no real player modelling
Wasteland 2
All enemy factions use scripted behaviour with no player adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders 4
Procedural world generation and tome discovery add hidden layers
Wasteland 2
Hidden skill check requirements and enemy placement create information gaps
Age of Wonders 4 leans a little harder on optimization, though the gap is small.
Age of Wonders 4
Tome selection and trait stacking create a vast combinatorial optimization space
Wasteland 2
Skill tag allocation and AP economy optimization define effective squads
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.