head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Empire economy and tactical army math under fog, with human prediction in multiplayer.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.
Age of Wonders: Shadow Magic leans Optimization (Pure Optimization); Clash of Clans leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Turn-based - clicking carries no physical weight
Clash of Clans
Troop drop placement is forgiving
Age of Wonders: Shadow Magic leans a little harder on reads, though the gap is small.
Age of Wonders: Shadow Magic
Human multiplayer rewards predicting expansion and army intent
Clash of Clans
Base layouts anticipate human attackers' habits
Age of Wonders: Shadow Magic leans a little harder on variance, though the gap is small.
Age of Wonders: Shadow Magic
Map generation and combat rolls add real uncertainty
Clash of Clans
Matchmaking and unseen traps add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Economy, research and tactical combat math dominate
Clash of Clans
Army comps, upgrade paths, and attack routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.