head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Empire economy and tactical army math under fog, with human prediction in multiplayer.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.
Age of Wonders: Shadow Magic leans Optimization (Pure Optimization); Endless Legend leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Turn-based - clicking carries no physical weight
Endless Legend
turn-based
Age of Wonders: Shadow Magic leans a little harder on reads, though the gap is small.
Age of Wonders: Shadow Magic
Human multiplayer rewards predicting expansion and army intent
Endless Legend
scripted AI, limited MP
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Map generation and combat rolls add real uncertainty
Endless Legend
quest and tech rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Economy, research and tactical combat math dominate
Endless Legend
faction-specific yield optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.