head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Empire economy and tactical army math under fog, with human prediction in multiplayer.

Optimization · Systems & Chaos
N64 arena battler where rental and imported Pokemon fight in 3D tournaments and mini-games.
Age of Wonders: Shadow Magic leans Optimization (Pure Optimization); Pokemon Stadium 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Turn-based - clicking carries no physical weight
Pokemon Stadium 2
Menu-driven turn battles; no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Wonders: Shadow Magic
Human multiplayer rewards predicting expansion and army intent
Pokemon Stadium 2
Human PvP cups reward prediction; AI cups are mappable
Pokemon Stadium 2 leans a little harder on variance, though the gap is small.
Age of Wonders: Shadow Magic
Map generation and combat rolls add real uncertainty
Pokemon Stadium 2
Accuracy rolls, crits, rental rosters add randomness
Age of Wonders: Shadow Magic leans a little harder on optimization, though the gap is small.
Age of Wonders: Shadow Magic
Economy, research and tactical combat math dominate
Pokemon Stadium 2
Team building, movesets, type matchups are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.