head to head
AI LimitvsGod of War (2005)
AI Limit leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
AI LimitGod of War (2005)
Axis by axis
Execution7 vs 6
AI Limit leans harder on execution: Dodge and parry timing against boss movesets is the gate
Reads1 vs 0
AI Limit leans harder on reads: Bosses are scripted patterns, not adaptive minds
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

