head to head
AI LimitvsMetal Gear Rising: Revengeance
AI Limit leans Execution (Practiced Mastery); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
AI LimitMetal Gear Rising: Revengeance
Axis by axis
Execution7 vs 8
Metal Gear Rising: Revengeance leans harder on execution: parry timing and blade-mode cuts demand sharp reactions
Reads1 vs 0
AI Limit leans harder on reads: Bosses are scripted patterns, not adaptive minds
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

