head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A near-future detective thriller where solving dream-logic puzzles under action budgets branches the investigation.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.
AI: The Somnium Files leans Optimization (Pure Optimization); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
AI: The Somnium Files
Somnium object interactions have minor timing windows
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
AI: The Somnium Files
Dream-world logic is scripted; no adaptive opponent
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
AI: The Somnium Files leans a little harder on variance, though the gap is small.
AI: The Somnium Files
Hidden time-locked Somnium actions obscure optimal routing
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
AI: The Somnium Files
Mapping every Somnium action budget to unlock all routes is the core puzzle
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.