head to head
AI War: Fleet CommandvsCivilization V
AI War: Fleet Command leans Optimization (Pure Optimization); Civilization V leans Optimization (Pure Optimization).
AI War: Fleet CommandCivilization V
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads3 vs 2
AI War: Fleet Command leans harder on reads: The AI escalates by rules, not by modelling you personally
Variance3 vs 5
Civilization V leans harder on variance: Random starts, barbarian spawns, and goody huts create hidden unknowns
Optimization10 vs 9
AI War: Fleet Command leans harder on optimization: Managing aggression and fleet logistics at scale is the whole game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

