head to head

AI War: Fleet Command cover artvsDivinity: Original Sin 2 cover art

AI War: Fleet CommandvsDivinity: Original Sin 2

AI War: Fleet Command leans Optimization (Pure Optimization); Divinity: Original Sin 2 leans Optimization (Pure Optimization).

EXECUTION2 /10READS3 /10VARIANCE3 /10OPTIMIZATION10 /10
AI War: Fleet CommandDivinity: Original Sin 2

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads3 vs 2

AI War: Fleet Command leans harder on reads: The AI escalates by rules, not by modelling you personally

Variance3 vs 5

Divinity: Original Sin 2 leans harder on variance: Source point limits and hidden enemy armor values create unknowns

Optimization10 vs 10

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

AI War: Fleet Command

full breakdown

Divinity: Original Sin 2