head to head
AI War: Fleet CommandvsDivinity: Original Sin 2
AI War: Fleet Command leans Optimization (Pure Optimization); Divinity: Original Sin 2 leans Optimization (Pure Optimization).
AI War: Fleet CommandDivinity: Original Sin 2
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads3 vs 2
AI War: Fleet Command leans harder on reads: The AI escalates by rules, not by modelling you personally
Variance3 vs 5
Divinity: Original Sin 2 leans harder on variance: Source point limits and hidden enemy armor values create unknowns
Optimization10 vs 10
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

