head to head
AI War: Fleet CommandvsEuropa Universalis IV
AI War: Fleet Command leans Optimization (Pure Optimization); Europa Universalis IV leans Optimization (Pure Optimization).
AI War: Fleet CommandEuropa Universalis IV
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization10 vs 9
AI War: Fleet Command leans harder on optimization: Managing aggression and fleet logistics at scale is the whole game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

