head to head
AI War: Fleet CommandvsFire Emblem: Three Houses
AI War: Fleet Command leans Optimization (Pure Optimization); Fire Emblem: Three Houses leans Optimization (Pure Optimization).
AI War: Fleet CommandFire Emblem: Three Houses
Axis by axis
Execution2 vs 1
AI War: Fleet Command leans harder on execution: Pausable RTS; clicks never define a campaign's outcome
Reads3 vs 1
AI War: Fleet Command leans harder on reads: The AI escalates by rules, not by modelling you personally
Variance3 vs 3
Even - both lean on variance about the same.
Optimization10 vs 9
AI War: Fleet Command leans harder on optimization: Managing aggression and fleet logistics at scale is the whole game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

