head to head
Air CombatvsHellblade: Senua's Sacrifice
Air Combat leans Execution (Practiced Mastery); Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery).
Air CombatHellblade: Senua's Sacrifice
Axis by axis
Execution6 vs 5
Air Combat leans harder on execution: Stick control and missile timing carry every dogfight
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
Air Combat leans harder on optimization: Plane purchases and mission knowledge smooth the campaign
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

