head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade dogfighting reflexes against scripted enemy flight patterns.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Air Combat leans Execution (Practiced Mastery); Steep leans Execution (Pure Mechanics).
Steep leans a little harder on execution, though the gap is small.
Air Combat
Stick control and missile timing carry every dogfight
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Air Combat
Enemy pilots fly scripted arcade patterns
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Air Combat
Missions are fixed and fully learnable
Steep
Fixed terrain, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Air Combat
Plane purchases and mission knowledge smooth the campaign
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.