head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A city builder where your whole town flies, forcing constant trade-offs between weight, lift and resources.

Optimization · Pure Optimization
Gentleman puzzler solves a village full of standalone brainteasers.
Airborne Kingdom leans Optimization (Pure Optimization); Professor Layton and the Curious Village leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Airborne Kingdom
Gentle steering of the city; minimal dexterity.
Professor Layton and the Curious Village
Stylus taps only; no dexterity pressure at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Airborne Kingdom
No adversaries; ground towns offer fixed quests.
Professor Layton and the Curious Village
No opponent, adaptive or otherwise
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Airborne Kingdom
Resource spread across the procedural map varies mildly.
Professor Layton and the Curious Village
Puzzle answers are hidden until reasoned out, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Airborne Kingdom
Balancing lift, weight, fuel and layout is the core puzzle.
Professor Layton and the Curious Village
Every brainteaser has one clean solvable answer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.