head to head
AirMechvsThe Lord of the Rings: The Battle for Middle-earth II
AirMech leans Optimization (Mind & Math); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
AirMechThe Lord of the Rings: The Battle for Middle-earth II
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads6 vs 5
AirMech leans harder on reads: PvP lanes hinge on predicting the enemy commander's pushes
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

