head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted bullet patterns.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.
Akai Katana leans Execution (Pure Mechanics); Metal Slug 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Threading through dense bullet curtains demands flawless precise movement
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Enemy bullet patterns are scripted, not an adapting mind
Metal Slug 3
every enemy wave is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Patterns are fixed once learned, minimal true randomness
Metal Slug 3
branching paths vary runs slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Scoring systems and route memorisation reward deep optimization
Metal Slug 3
memorizing spawns is the path to a one-credit clear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.