head to head
Akalabeth: World of DoomvsTorment: Tides of Numenera
Akalabeth: World of Doom leans Optimization (Systems & Chaos); Torment: Tides of Numenera leans Optimization (Pure Optimization).
Akalabeth: World of DoomTorment: Tides of Numenera
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Torment: Tides of Numenera leans harder on reads: Crisis encounters use scripted AI patterns, no adaptive opponents
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 7
Torment: Tides of Numenera leans harder on optimization: Stat allocation, Tide routing and artefact loadout reward system knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

