head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Aladdin leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Aladdin leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Half-Life 2
Gravity gun and shooting demand precision.
Half-Life 2 leans a little harder on reads, though the gap is small.
Aladdin
No adaptive opponent, fixed enemy patterns.
Half-Life 2
Combine AI scripted, non-adaptive.
Aladdin leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Half-Life 2
Almost no randomness.
Aladdin leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.