head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
Slow-weapon stealth shooting wrapped around hidden-clue investigation.
Alan Wake leans Execution (Practiced Mastery); Betrayer leans Execution (Practiced Mastery).
Betrayer leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Betrayer
Slow musket shots make each aimed round count
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Betrayer
Ghostly foes patrol on scripts
Betrayer leans a little harder on variance, though the gap is small.
Alan Wake
Ambush placements surprise once
Betrayer
Clue locations and ambushes are hidden until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Betrayer
Mystery-piecing and loadout choices reward methodical play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.