head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.
Alan Wake leans Execution (Practiced Mastery); Control leans Execution (Practiced Mastery).
Control leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Control
Service Weapon aim and dodge timing matter.
Control leans a little harder on reads, though the gap is small.
Alan Wake
Taken spawn on triggers, never adapt
Control
Hiss enemies scripted, predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Control
Mod drops and encounter spawns randomized.
Control leans a little harder on optimization, though the gap is small.
Alan Wake
Resource management and set encounters learnable
Control
Mods, weapon forms, ability builds solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.