head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.
Alan Wake leans Execution (Practiced Mastery); Easy Delivery Co. leans Optimization (Practiced Mastery).
Alan Wake leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Easy Delivery Co.
Relaxed driving with forgiving physics
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Easy Delivery Co. leans a little harder on variance, though the gap is small.
Alan Wake
Ambush placements surprise once
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Easy Delivery Co.
Delivery routes and earnings optimise lightly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.