head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
A janky stealth-survival detour that tests patience more than skill.
Alan Wake leans Execution (Practiced Mastery); Escape Dead Island leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Flashlight-then-shoot timing and dodges
Escape Dead Island
Stealth takedowns and clumsy melee ask modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Escape Dead Island
Zombies follow simple aggro scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Escape Dead Island
Unreliable-narrator twists hide story, not mechanics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Escape Dead Island
Route and resource choices barely resist solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.