head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Optimization · Practiced Mastery
A comedic first-person exploration romp cataloguing a candy-coloured alien planet.
Alan Wake leans Execution (Practiced Mastery); Journey to the Savage Planet leans Optimization (Practiced Mastery).
Alan Wake leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Journey to the Savage Planet
Light shooting and platforming, forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Journey to the Savage Planet
Creature AI is simple and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Journey to the Savage Planet
Some unknown creature behaviours on first contact
Journey to the Savage Planet leans a little harder on optimization, though the gap is small.
Alan Wake
Resource management and set encounters learnable
Journey to the Savage Planet
Upgrade routing and scan-everything exploration
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.