head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Execution · Practiced Mastery
An open-world action sandbox about destabilising a dictatorship with parachute stunts.
Alan Wake leans Execution (Practiced Mastery); Just Cause leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Flashlight-then-shoot timing and dodges
Just Cause
Loose shooting and stunt vehicle control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Just Cause
Soldiers follow dumb scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Ambush placements surprise once
Just Cause
Open-world patrol noise, little hidden info
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Just Cause
Liberation checklists and gear unlocks
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.